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In Chapter Five, one of your heroes will then suggest an alternative way to end the war. In Chapter Four of The Enduring War, choose not to take the opportunity you’re presented with. Chapter Four’s finale will give you an opportunity to trade a hero to make a couple of future battles easier, but note that taking this opportunity will lock off War-Ender for that playthrough if you don’t intend to run the campaign multiple times. Butlers suck up fire and use it to hurt you, so be careful with your flames. The Enduring War isn’t too difficult, just remember that Morthagi get buffs if they’re adjacent to each other and don’t underestimate the damage output of Sommeliers. You may want to consider benching your aged, soon-to-retire heroes in favour of giving experience to newer blood. Don’t worry, when retiring, heroes can supply experience to younger heroes and help them get a head start. This will probably be your first five-chapter campaign, and so it’s likely to be the first time you experience your heroes retiring. You should get a sense of how much damage you’re able to output quickly, and from there, work out if you’re relying on stunts to chop the overgrown lobster down to size.
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Increase the damage of your physical attacks by shredding armour first, and then go ham. For loadout, prioritise armour shred (hurl axes, shieldshear, splinterblast in a pinch), bonus attacks (water enchantment, heroism), and magical burst damage.Ĭalabyne is right behind the door at the start of the level: remember that you have to spend a swift action to open the door, so don’t get caught out with the opener’s action economy. It’s easier to have recruited two legacy heroes with useful talents along with your starting three. It’s not impossible to do this on a first playthrough, but it requires you to be lucky with your levelling and to score some stunts. In the last chapter, you lose tiles over time, so clearing the whole map might not be worth it unless it’ll net you some hero levels.Ĭalabyne is the Chapter Two boss for Age of Ulstryx and is one big and beefy crab, packing on a ton of health and armour.
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Have fun learning the ropes and the achievement will come. It’s overall straightforward and doesn’t have too many curveballs. This is a combination of time, effort, and challenge.Īge of Ulstryx is the starter campaign and serves as a tutorial.
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This will mostly err on the side of caution, as several achievements do require RNG to go your way or are riskier to attempt with low-level heroes.ĭifficulty - How hard the achievement is to get. Playthroughs - A rough estimate of how many campaigns you’ll have to beat in pursuit of this achievement, if focusing specifically on getting it. I knocked the difficulty down to Storyteller to chase a couple of achievements, as a couple of the transformation-specific ones can weaken your party a lot. I play on a mixture of Adventurer and Tragic Hero, but your mileage may vary in terms of what provides you with a satisfying challenge. I've decided to try and correct that! I wouldn't consider myself a total expert in hero builds or anything, but I did have the patience and expertise to 100% the game, so hey. I've been playing Wildermyth for a while now, and I noticed that there aren't a whole lot of guides, and in particular, none that focus on achievements.